Thursday, September 18, 2008

1.29 Update

Recently I became reunited (in a manner of speaking) with the most important person in my life, so progress has been less of a priority.  I have however continued to move along.
Recent changes:
  • Optimized large parts of the pathfinding and targetfinding routines
  • Cleaned up several bugs
  • Decided to move to OpenGL graphics drivers for cross-platform compatibility (only in testing now)
  • Increased accuracy of Trikes and Quads to increase effectiveness against infantry

Monday, September 01, 2008

1.27 update

So I spent this entire holiday weekend going over my pathfinding routines. In researching alternate methods, I discovered I was unknowingly making use of Dijkstra's Algorithm (I'll let you look it up) up to this point. I had spent days developing that system and purposefully avoided using any pre-existing methods in order to keep ownership of the code. So now that the whole project is solidifying, I decided to jump back into it for the sake of optimization. The end result is that I've converted the entire pathfinding system into A* (proper), and the next release should show a marked increase in performance with many units on-screen.