Wednesday, October 20, 2010

1.1.02 Release

Let me start off by saying: this is definitely one of my more ambitious releases, so while it fixes several bugs, I'm sure it will add a few new ones in there somewhere.  When I get a burst of creative energy I have to let it go for a while, and at this point I had to force myself to make another release before going deeper into changes.  There's some stuff in here I've wanted to do a long time, and others I've only thought of recently.  As I get better and better at programming, more and more things feel much easier to achieve, which only means good things for everyone. :)

Changelog since 1.1.00:

  • Updated online database and PHP code to track game statistics for possible future ladder system, or at least to view statistics
  • Detonations
    • Now hit buildings once, instead of once for each cell covered
  • Buildings
    • All buildings will now only continue to produce while they are not under attack
  • Ordos
    • Now have Trikes
    • Raider
      • Now a distinctive unit (you'll see)
      • Enhanced to be even faster and lighter
    • Deviator
      • Now has a multitude of possible effects versus ground units, including (get ready) the ability to permanently convert enemy units to other factions (at a very low percentage of course).  Buildings can still only suffer the power-down effect
      • No units are immune to any of these effects now (previously Alliance units were immune)
  • Harkonnen
    • Devastator destruct now does 250 damage down from 300
  • Starport
    • Premium for purchases is now set at static 25%
    • Harkonnen cannot purchase Trikes
    • Ordos can purchase Trikes
    • All factions can purchase Infantry
    • Harkonnen and Ordos can purchase Troopers
  • Alliances
    • Death Hand damage reduced to 350 from 400
    • Spacing Guild now reduces Starport premium to static 5%
    • Fremen Warriors now gain +25 damage vs Foot units, instead of +15
  • Carryalls
    • Carryall speed is now directly affected by the weight of the unit being transported
    • General top speed has been slightly increased about 7%
  • Upgrades
    • Most upgrades have had their costs increased to reflect the new higher map Spice totals
    • Armed Harvesters is now an Upgrade that changes all future produced Harvesters
  • Interface
    • Clicking on a single unit previously selected will now cause all units of that type within a short range to be selected
    • Edge-scrolling is disabled while the dragbox is active
  • Other minor graphical improvements
  • Fixed bug with Death Hand damage application
  • Fixed bug with dragbox being able to select units off-screen
  • Fixed bug with Formation and Retreat level buttons when units are selected, preventing their use
  • Fixed bug preventing Observers from seeing Foot units in Crags